Review:
RGM-79 'GM' |
![]() |
Model
Specifications
Capsule This small kit has excellent parts fit and the design is commendable. It looks great and the nifty new waist gimmick works well. For it's price and scale, it is well worth the money. The best HG kit to date i my books (hopefully it will be outdone by the RX-78)! Highly recommended. Kit
Details Parts are molded on two runners - one in an off-white, almost 'blue-ish' (sp?) color and one runner with red, yellow, gray and translucent green parts. I thought the off-white looked strange but it actually looks pretty cool on the unpainted, completed model. Head Unit I like the visor very much. There are 2 raised lines molded on the inside so that they appear as internal detail when viewed from the outside - simple design idea but maximum effect. The translucent green piece also portrudes through the 'sensor-vent' above the visor... another nice touch. I'm really glad they didn't go with those shiny stickers this time! On the head are also 2 molded vulcan cannons. While I'm not familiar with HGUC kits, I think the molding on the cannons (and the rest of the kit) is very crisp and well-done. Body Unit Lower torso has 4 armor flaps - the rear piece is fixed but the other 3 are movable. However, the front piece is one part attached via polycap which doesn't allow for much hip movement. I'm glad though that Bandai did not simply mold the front armor as a non-movable part to save costs. As a result of this front armor, don't expect the mech to do any fantastic leg-raises anytime soon... hip poseability is limited (I'd estimate to about 50 degrees...). The cool gimmick is how the upper and lower torsos attach to each other. Bandai has included a new type of joint which I am quite excited about. The lower torso has a long rod extending upwards - and this attaches to a polycap in the upper torso which allows for the upper portion to be extended slightly. While extended, the joint allows for lateral movement which makes for some nice poses. The whole rod-polycap assembly is covered up with an additional 'floating' cover which is hidden when the 2 halves are not-extended. Complicated, check out this little animation I did to show the movement. I am excited about this joint because it can be nicely incorporated into other areas effectively - so perhaps Bandai designers will have it in mind for other HGUC and MG kits. Arm Units The fore-arms also feature polycaps which allow for the shield to be attached - on either arm. I particularly like the fact that the elbow polycaps are covered by plastic pieces. To me, visible polycap joints are just awful and they can't be easily painted either. Four hands are included: for the right hand there is a gun-grip (with extended index finger) and a fist; for the left hand we again have the fist and an open hand. The open hand impressed me - basically because it is molded in a very dynamic pose and features good detail. The gun-rip right hand was also a nice touch as they could have gone cheap and just used a gun-grip for that. Again, I must say that the design and molding for the hands are very well-done. Leg Units There is good poseability in the ankles and knees. The double jointed knees give about 90 degrees of movement. As mentioned earlier, the hip movement is restricted by the front armor plate, but the legs can be 'split' pretty well... almost about 60 degrees apart if you wanted to. Under the foot there is nice molded detail too. Weapons & Accessories The shield features nice details on the inside. It has seperate pieces for the red external and the yellow 'star' so no painting is needed if ya don't want to. What's nice about the shield is that it's been designed to really be poseable. Not only does it store on the fore-arm, it also stores on the backpack and fits into the fists. In addition, the joints on the shield allow it to be posed in different ways. On several kits (even at an MG level), shields can be cool attachments that look good but get in the way of movement - this is *not* the case here. In fact, this is the first shield I think I really like. I even managed to pull off a pose I've often wanted - where the mech looks through the hole on the shield and fires with his gun from the side... I suppose this how the shield will probably be used in real combat - but try to do *that* with your other kits. The gun is is another area where the designers have shown effort to reduce seam-lines - although most of the gun is still a left-side-right-side affair, the finished product actually hides the seams pretty well. I'm impressed. The
Good New waist joint works for me! I like it. Shield is cool and it allows for a variety of poses. Molded visor makes the kit so much better than using stickers! I hate the lame mono-eye stickers on the zeon kits. Effort to reduce visible seam-lines is commendable and I am very pleased. Even where there are seams the fit is very good. Hands are very nicely molded. Overall look is cool in a retro-way. The
Bad A few other weapons would be cool but I'm sure they're being reserved for more GM variation and more consumer dollars. <grin> hmmm... that's it I think - I like this kit very much. In
Closing Overall, it's a nifty kit and it worries me - because it means I will certainly be buying more 1/144 kits from now on... especially the ones that come after the GM. Go get it! Check out the gallery
for more pics. Send questions or comments to gunbase@hotmail.com. |